![stalker shadow of chernobyl complete mod with oblivion lost stalker shadow of chernobyl complete mod with oblivion lost](https://static.wikia.nocookie.net/lost-alpha/images/c/cf/And_Another_of_Darkscapes_Waterfront.jpg)
Shadows are properly desaturated and dark and accurately contrasted with areas lighted up by the sun. During the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. new, sun-based lighting system which makes the game look much more like real-life. cycle synchronized for Kiev, UK, (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them), timings takne by web calculators, accurracy - minute scale. more detailed weather cycle, number of phases multiplied (there are more than 40 phases of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes phases (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes included Sky4CE SkyGraphics Mod v1.77 - introduced depth of field effect
![stalker shadow of chernobyl complete mod with oblivion lost stalker shadow of chernobyl complete mod with oblivion lost](https://i.ytimg.com/vi/zqzj5TAbiys/maxresdefault.jpg)
new, completely overhauled weather settings for all outdoor game levels (full and unified cycle for Cordon, Garbage, Pripyat, Yantar, Dark Valley etc) making the game radically changed in its visual outcome. translated eng v1.x and v2.x series) and Oblivion Lost v2.0 (separate readme's in proper folders) compatibilty packages for AMK v1.4 (incl. Mr Fusion - sun_dir settings, general advisory, scripting (in future builds) Tested on Stalker Ver.: 1.0004, 1.0005, 1.0006 (all language versions)Īlex (aka Alexsoft) - 3d graphics advisory, BETA-testing Modification for 'S.T.A.L.K.E.R.: Shadow of Chernobyl' Give it a read through to better understand and optimize STALKER on your machine.S.W.O. That's where this guide comes in it explains all the in-game settings and their actual function and impact, as well as all the advanced tweaking possible with the game engine. At the moment there are no serious issues for most people, but of course many are simply finding it hard to run the game without general performance problems.
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However in the 5 years it's taken to bring the game to market, there still appear to be some elements of the X-Ray Engine which are yet to be fixed, and several patches will be needed to make the game relatively bug-free. The storyline is not exceptional, and there are various tedious and often linear elements in the game, but the atmosphere, dynamic game world and challenges of STALKER keep it interesting enough and unique enough to be worth playing in my opinion. Often you'll come across the aftermath of a recent battle between AI combatants, or you may walk straight into a current engagement between them. The highlight of the game in my opinion is its use of artificial intelligence (AI), and in particular the 'ALife' system which allows the AI in the game world to wander around and interact with each other whether you are there to witness it or not. However you also have to be handy with a gun and have quick reactions if you want to survive long enough to complete your missions and receive your reward. It has elements of both: you have a relatively large, somewhat non-linear game world to explore (called 'The Zone'), with various missions and tasks that you can choose to undertake as you see fit. I think the best way to describe the game is as a cross between an open-ended RPG like Oblivion and a standard first person shooter such as FEAR. Fortunately, despite the many doubters and claims that the game was 'vaporware', STALKER: Shadow of Chernobyl has finally been released. However somewhere along the way, the game required redevelopment to such a degree that it took another four years past its original due date for it to come to fruition. It also featured a futuristic theme complete with robots and advanced weaponry, but the graphics and game world was quite similar in appearance to that we see in STALKER today. As this screenshot gallery from 2003 shows, the game was quite well-developed, and ahead of its time. (hereby referred to without the periods) was announced as far back as 2001 and was due for release in mid 2003. STALKER: Shadow of Chernobyl Tweak GuideĪuthor: Koroush Ghazi Last Modified: July 2009